Thursday, August 20, 2009

Room II


I've completed the second of the hub/special/accent rooms for the Labyrinth Level Construction Set, shown here in all it's glitchy light mapped glory! (click image to zoom).

This room is ~8k polys with 80+ light maps (It's OK, they are small and can be ripped if you don't like them). This is why there will only be a few of these rooms included with the set. Most of the sets other components run in the 100 to 200 poly range. Faulty light mapping is responsible for the hard shadow areas at certain points where the brush cubes join. If you can get past those though, I think it's a nice scene.

This is a bare room, the developer can decorate it with additional items included in the set.

This particular room features 10 access points, any of which can be blocked off or made to lead somewhere else. Passage ways run under the mezzanine on each side of the room.

Onto Room III!

4 comments:

The Rampant Coyote said...

Wow. Looks nice!

Arcane said...

Thanks much!

I should also add that this one ported to TGE without any problems. (Figures, it's the most complex model so far in the set)!

Haven't tested it in TGE yet though, I suspect the lighting will bloom out all over the place once in TGE destroying the nice "mood" lighting and shadows I have going on here.

Hopefully the model will still be strong enough to stand on it's own with TGE bloom.

The Rampant Coyote said...

Part of me feels like I'm so smart taking as long as I have with the TGE projects - I totally bypassed the "next generation engine" which is quickly going to be obsoleted. And I should be ready to switch engines again just as Torque 3D is actually stable and usable.

Though I'm not sure I want to keep going down the Torque path after this.

Arcane said...

Yeah, I had already resolved to cease creating content for TGE, but in this case it doesn't really hurt me too much to convert it.

I'm looking into collada versions of the set with normals, that could be used with T3d, Unity, and ShiVa (to name but a few), but I want to get a base set complete and working first.