
The TGE tests were a little bit disappointing. While at least the engine didn't crash on relight (as it has in the past with other models exported with lights), TGE exaggerated the lights providing too much bloom and making the wall textures go flat. It outright ignored anything that was not a point light. The latter I'll blame on the exporter and not Torque.
Here is a shot taken at the models true scale...

You will probably need to Zoom (click on pic) to see the Torque Orc clearly. These should probably be scaled down by half. If I get motivated enough, I MAY try passing them through Constructor and doing the lighting and scale there.
I find it ironic that Realm Crafter can display the models properly but TGE does not.
Also in this shot you can see the new door construction. I didn't like the way the old door geometry "cluttered" at the joins, so I created a separate door piece that can be placed between components to connect them. To speed up the placing process, I pre-set them into all the doorways on connector components such as the room depicted above.
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