Friday, February 6, 2009

Ye Old Farm House

As mentioned in my last entry, I have created a small farm house which I intend to make available for Torque in our online store as soon as it becomes operational. Our coder says that will be some time tomorrow, but it may take me another day or two to get the web site revised and all the content entered properly and make the conversions to the appropriate formats.

The smithy and farm house are only available for use with the Torque Game Engine at the moment. I need to make them seamless in order for them to work properly with Realm Crafter. I have experienced problems moving the player avatar across non-seamless 3d objects in RC. The RC engine appears to treat the seem as a collision mesh or appears to be having an issue with the collision mesh or bounds of the player avatar extending slightly into the mesh below the walk plane which is causing it to get hung up.

At any rate, it will take some time to convert these models for non-MAP/DIF format use, but it is planned.

5 comments:

BululuStudio said...

Beautiful picture

Arcane said...

Thanks for the kind words. The 3d graphics will be made available under license to 3rd party game developers for use in computer/console games as soon as our store goes online, which should be in the next 2-3 days.

Thank you for your feed back!

The Rampant Coyote said...

Keep making these kinds of models. I will send you money. :) Map / DIF format is fine for me (still using TGE, not even TGEA...)

Arcane said...
This comment has been removed by the author.
Arcane said...

Let me try that again :">

Thanks Rampant Coyote! Just wanted to say that these models should work in TGEA as well. I want to make up normal maps for the TGEA specific versions. I plan on converting these to TGEA Specific models this summer. But they should still work in TGEA as is.

I plan to do another TGE model presently.