
A fellow indie recently came to me with a level that he had done, but needed some fine tuning. The above is a before and after screenshot of that effort. The whole level ended up having to be reconstructed from scratch because the DIF exporter for Torque couldn't handle a lot of errors in the original model. I think that after lighting, the final product came out quite well.
You can click the image for a full sized view.
Note; I used stock textures for this project and modified them as needed. This greatly reduced the time and effort needed to complete the level quickly.
4 comments:
Very nice, was the original from Diego?
Nice, was the original from Diego?
No, it was provided by a client.
No, it was provided by a client.
>_>
Hah, sorry for the double post, I didn't see the comment moderation until after I sent the second one (as I didn't think the first one went through).
Post a Comment