Monday, January 3, 2011

Content Submitted to Unity

I decided to upload my 3d Dagger Pack to Unity's new online store today. After all, It should be simple right?

No such luck! I ended up loading each dagger in the pack twice into Light wave to take various required screen shots. I had to compose 4 additional composite images, and all of the above had to have RGB + an alpha layer. I was also having a bit of trouble using OBJ, so I ended up re-exporting the entire pack in FBX.

Once all that was done, I had to manually import each 3d object into Unity, assign textures, and configure it. I didn't like the way one looked, so I had to load that back into ZBrush and create normal maps for it.

Then there was also the time required to learn unity enough to get all this done and figure out how to use their asset tool.

All of which took 8 uninterrupted hours!

I hope it sells well ^ ^

1 comment:

Arcane said...

I got word yesterday that the dagger pack submission was accepted by Unity and will be featured in their store shortly.