
Some friends referred me to a new lighting application, which is a bit buggy and temperamental. But after hammering at it for a few days, I finally managed to get some improved lighting into my model. (click to zoom)
It's still not exactly what I wanted. To get the deep shadows I had to disable certain rendering options. This created other issues like muted colors and my candle flame turned black at some angles. I'm working on that.
This version also represents a major design change - I'm now including light sources. Originally I tried to keep the light sources ambiguous, with the intention of providing the maximum amount of flexibility to the developer. But the lighting tends to look surreal with out an identifiable source. So, I caved on the issue and created a series of lamps that I will use throughout the Labyrinth Construction Set as light sources.
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