
A couple people have been asking me for an update on the Labyrinth Kit, so here it is....
Unfortunately I need to put it on hold for a week or two in order to get some other work done. I have some character work I am doing for a client that is eating up a lot more of my time than expected, and I also am involved in an ipod game collaboration (see concept art screenshot). It is still in VERY early alpha. Right now it's looking like kind of a pin ball game with the twist that you will use physics to direct your ball/game piece to score points instead of the traditional paddles. This is to be accomplished by the player placing "bumpers" on the playing field which repel the game piece. The computer randomly places black holes and suns that attract or suck in the game piece if it gets too close. The speed of the piece and objects available for placement increases in scale to the points scored.
I'll be diving back into the Labyrinth kit as soon as I can wrap up these two smaller projects.
Thanks for the interest!


