
I finished up the Merchant Shop I was working on (as seen above). That is currently available for 3rd party license to game developers via our online store at www.golemgraphics.net. I think it would make a fine addition to any medieval style setting.
I'm getting a bit bored with the same-ole-same-ole so I decided to switch genre and do something a little fantastic...
The Temple of Tears.
The idea is to create a 3d interior structure that creeps people out. And that's not as easy as it might seem. I spent a whole day online just taking a look at pictures and art that people have posted as "terror" or "horror" "[insert scary terminology here]". I was looking for imagery that struck a chord emotionally with me, something I might find disturbing beyond scantily clad emo or goth models with wrists bound sporting a razor blade... Well... That's scary in it's own right, but not what I was looking for. Slice-n-dice, while it might turn the stomach - doesn't quite hit the nail on the head either.
At any rate, after a long day, I began to piece together some concept art that I hope will inspire some "creep" and or "chill". The concept is a dark temple of sorts with 3 levels and lots of corridors and rooms for players to explore. The facade will be that of a demonic skull. I'm going to TRY and get a bit artsy and make the 4 towers surrounding it blend with the center structure until you approach them at a certain angle, at which point they will appear to fall away. The structure will be generated in MAP/DIF format, so I am limited in my use of angles without kicking the poly count way up. We'll see what happens.
Anyways, below is a screenshot of the concept art and 3d in progress. The textures are VERY temporary, just enough so that the mesh doesn't all blend together while I work. I intend to do some organic, low saturation custom textures for this piece.
No comments:
Post a Comment