Wednesday, November 10, 2010


Here is a pic I cobbled together that show the basic progression of wire frame to complete model for folks who are not very familiar with the process.

This is a Machete from the new sword pack that I am working on for my online store.

As always, you can click the image to zoom for a better view.

Saturday, November 6, 2010

Good Stuff In Progress

Again, haven't posted in a while, but that doesn't mean I haven't been very busy! Got some great new art in the works including 2 new character models that I plan on adding motion capture to, and I am well into a new sword pack that I hope to have available by the end of the month.

Shown here are the models in progress with JUST the color maps. They have yet to get bump mapped, normal mapped, specular maps, or normal maps. So they are still pretty raw. Next I will be taking them into ZBrush to fix the color mismatches created by the seams and subtle variations in the reference photography. There will be a lot more work required on the female character, but the reference work was free and not the best.

Neither character has eyes yet. I think I may model in the brows separately. The hands and feet have yet to be detailed.

The male shot is from the modeler with no special rendering, the female shot is done with some lights and shadows, but still pretty basic. the black areas on the female model are areas where for whatever reason, the UV map did not get color. I'll fix that in ZBrush.

SWORDS! I have been meaning to make more weapons packs for some time. As you can see here, I have 7 of the 10 planned swords modeled. I still have them in Quads, but they are all very clean and I am estimating between 140 and 300 polys once triangulated for final game use. These will be released with bumps, normals, mount and effect nodes.



Thanks for the read!