Friday, September 17, 2010

Game Character In Progress



I have been fairly quiet for a while now. That is because I was working on something and then for one reason or another I ended up jumping tracks about 3-4 times. The fantasy Labyrinth Level Kit and Sci-Fi Level Kit are still in the works, just back burnered for a bit.

The main reason is that a certain game developer messaged me asking costs on a custom game character. This usually runs $300 to $1500. (all though I have occasionally made exceptions, it's always been with regret). The problem is that this game developer is 13 years old and can't afford that. So, I agreed to step up production on my game characters for my online game art store at www.indiegraphics.net as I have been meaning to get them done for some time. The model will be substantially cheaper there. I'm leaning towards the $30 to $50 range.

Here's a WIP. The textures are still place-holder quality. (click image to enlarge)...

Haven't decided if I am going to fix the feet yet, I'll have to see what they look like textured, they may not need it. The smoothing group seams will also not be as apparent in the final model. I haven't color matched the individual smoothing groups yet, or fixed mirroring issues with the textures.

The model is currently in the 2500 poly range. It has eyes capable of blinking and moving, a speaking-capable mouth with a rough textured interior that should suffice as long as there are no close ups of prolonged screaming.

I am finally getting the cameras to tie into my optical motion capture software. I'll be testing that out with this model, and if all goes well, it will come with a good sized mo-capped animation library.

Once the base model is complete, I will create add-on/genre packs specifically for the model with additional clothing, hair styles, armor, and weapons, maybe some props and/or equipment. I am planning to make those available for $7 to $10 each.