Sunday, May 30, 2010
Friday, May 14, 2010
Porting Problems
I'm running into some 'porting issues with Lightwave. I typically use 3-4 different programs to create a final game-ready 3d object. Somethings I still don't know how to do in Lightwave, or it's just a pain to do them in Lightwave, so I export the object and do what needs to be done in another 3d application. I still like to do my UV mapping in UU3d for example.
The problem with exporters and importers is that they tend to lose things that aren't basic to the file format that you are porting too. They also can wreak havoc with your groups and naming schemes.
I had a number of Labyrinth Kit objects nearly finished up, ported them back into Lightwave and although all the properties look correct, they are not rendering correctly.
I also downloaded some new decimation and UV mapping plugins for ZBrush that look pretty awesome, haven't been able to get either of those to work yet.
So it looks like I will be hammering away at some technical issues before progressing on new artwork.
The problem with exporters and importers is that they tend to lose things that aren't basic to the file format that you are porting too. They also can wreak havoc with your groups and naming schemes.
I had a number of Labyrinth Kit objects nearly finished up, ported them back into Lightwave and although all the properties look correct, they are not rendering correctly.
I also downloaded some new decimation and UV mapping plugins for ZBrush that look pretty awesome, haven't been able to get either of those to work yet.
So it looks like I will be hammering away at some technical issues before progressing on new artwork.
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