Sunday, February 28, 2010

Turbo Fail




Turbos Squid has turned out to be a complete and utter failure. Not a single sale in the past month. I did better in my first month of Golem Graphics. I'll most likely switch to a new sales site this week some time.

I have been doing some world building (pictured here) using Unity 3d. I'm a bit torn over it. there are some things I like, but the extreme tileing really bothers me. It might not be so obvious from a players perspective with world fog, plants, rocks, buildings, etc. I'm on the fence about weather to continue with it as is, or restart from scratch.

My efforts to eliminate the visual patterns resulted in detailess blah. I think the world scale might be fairly large which is requiring dozens of texture tiles in a realatively small space that results in some pretty strong patterns. 3d scale is a very difficult thing to judge with no reference. It tends to be what you make it.

Click the image to zoom. Please keep in mind that it is a work i nprogress, there is not sky box or lighting that would make the scene seem more realistic.

Tuesday, February 2, 2010

The NEW, NEW Dagger Pack >_>






After giving it some consideration, getting a 25% royalty/commission/whatever off of a sale once Turbo Squid and Corbett take their cut really wasn't working for me. (SORRY CORBETT)! ^ ^

So, I recreated a dagger pack that is 100% done by me. Finished texturing it today. I need to write up some docs and port it to about 6 different formats in an effort to make it as generic as possible. Then I can put it up for sale.

(click the image to zoom).