Sunday, November 8, 2009

New Software

Well I was finally able to get Lightwave 3d. Working to get my head around that now. I picked up about 1500+ pages of "how to" to go along with it, so that might take me a bit of time to sift through. If I had my druthers, I would have gotten XSI , but the $3000 price tag made that rather cost-prohibitive.

I did some Alpha testing with the Labyrinth Kit. Some issues that I didn't like with it were that 3/4 of the models are for smaller spaces. The character moves through them fine, it's just a bit claustrophobic. If I fix that, that means some major redesign work. Also, I built a fudge factor into the doorways so they did not have to be lined up perfectly. Unfortunately, after stringing a few models together and then hooking them back up, the fudge factor became magnified and the doors no longer aligned properly. Not a show stopper, the model can be scaled in the game engine a bit along one axis to force an alignment. I would just rather that not have to be done. It can make a mess out of your textures if too much scaling is used.

Right now I'm thinking about releasing a "core" kit with the most basic parts needed to create a level for ~$19 U.S.D., and then offering additional parts in $10 bundles. Then I want to move into constructing complete, premade levels using Lightwave that can be used together with each other and the kit.

The fellow programing the ipod game I was doing the graphics for went back to school and put development on that on hold until after the semester.