
I'm a little busy this week, but I managed to create an extensive dungeon interior with a couple of levels and a secret passage. Although the geometry is pretty much complete, it needs to be tightened up to eliminate any possible light leaks. Textures also need to be generated and UV mapped to surfaces. So it there is a bit of work yet remaining on it.
I'm not sure if we will release it as a MAP/DIF interior for TGE or make another effort for a Collada conversion. I'll see how the process goes.
I'm not releasing the modular apartment at this time due to lack luster response in the forums.
(Click Image to zoom).