Thursday, July 24, 2008

The Night Before Christmas... Well, Sort Of....


Well, after months of hard work, Corbett and I have managed to compile a limited pack with over 50% of the intended models complete.

I think I see now why many content packs complete at 50 or so weapons, it looks simple enough, but there are an incredible amount of details to attend to in producing a quality, fully functional and tested library of assets this size. I expect it will take another 2 to 3 months to complete the remaining 45+ existing models yet to be included in our intended full content pack. When we started this pack, neither Corbett or I dreamed it would take 6 months to complete!

The limited pack features 55 richly textured 3d weapons complete with LOD, and over 60 pages of accompanying documentation which includes poly counts, node, and texture information.

We are making the pack available free of charge for a limited time to active finalists of Dream Games 1 year game contest in exchange for testing and feedback, and hope to have that out to them in the next couple of days. Although we designed the content pack specifically for use with the Torque Game Engine (we even scaled each item to the Torque Orc!), Kevin has offered to test the pack for compatibility with the Realm Crafter game engine, which may increase the packs market appeal.

Our short term goals are to get the Golem Graphics website and forums out of the place-holder stage and up and running, and maybe get some feedback from potential distributors.

In the mean time, I personally have about 12 hours of audio post production work I committed to doing for Nick over at Indie-Zen Radio, which I will try to tackle before starting in on my next 3D contract work.

Sunday, July 13, 2008

Moving Along


A more updated compilation screen shot with some of the weapons featured in the sidebars to show how the weapons content pack is coming along.

I ended up pulling some of the textures I didn't like, so not everything is shown here. As mentioned, Corbett is very close to completing the modeling work (100 weapons and such), and has acquired a web host from propacket for our newly formed partnership Golem Graphics.

I'm going to make push this week to see if we can't get this done!!!

Wednesday, July 2, 2008

Missed Milestone


Work on the Weapons Content Pack continues to progress nicely. Corbett did an interview discussing the pack for Indiezen Radio yesterday. Not yet sure when that will be out of post production and available for public consumption.

Corbett and I also had a long talk about business form. I believe we left off with the pack being produced under the auspices of Golem Graphics, which is Corbett's business entity, instead of Indie Graphics.

We seem to have missed our "end of June" milestone for completing the pack. If I don't get too much contract work, we are going to shoot for getting it finished by the end of July.