
Well, after months of hard work, Corbett and I have managed to compile a limited pack with over 50% of the intended models complete.
I think I see now why many content packs complete at 50 or so weapons, it looks simple enough, but there are an incredible amount of details to attend to in producing a quality, fully functional and tested library of assets this size. I expect it will take another 2 to 3 months to complete the remaining 45+ existing models yet to be included in our intended full content pack. When we started this pack, neither Corbett or I dreamed it would take 6 months to complete!
The limited pack features 55 richly textured 3d weapons complete with LOD, and over 60 pages of accompanying documentation which includes poly counts, node, and texture information.
We are making the pack available free of charge for a limited time to active finalists of Dream Games 1 year game contest in exchange for testing and feedback, and hope to have that out to them in the next couple of days. Although we designed the content pack specifically for use with the Torque Game Engine (we even scaled each item to the Torque Orc!), Kevin has offered to test the pack for compatibility with the Realm Crafter game engine, which may increase the packs market appeal.
Our short term goals are to get the Golem Graphics website and forums out of the place-holder stage and up and running, and maybe get some feedback from potential distributors.
In the mean time, I personally have about 12 hours of audio post production work I committed to doing for Nick over at Indie-Zen Radio, which I will try to tackle before starting in on my next 3D contract work.

