I have been meaning to give Indie Graphics a home of it's own for a while now. FINALLY got to that!What is Indie Graphics?
Well for the moment it is just me doing freelance 2d and 3d freelance artwork, so far it has been primarily for Torque Game Engine users, as I have become fairly familiar with the graphics requirements of that engine.
In between contract work, I have teamed up with Corbett, a former team member of another project. Together we are producing a 3d weapon content pack specifically for use with the Torque Game Engine.
The side bar graphics shows the content pack at about 50% completion. We are shooting for 100 or so fantasy style 3d weapons and textures. The models will contain nodes and collision meshes specifically designed for TGE, to include LOS collision, mounts, and particle effect nodes. We also plan on scaling the weapons to the infamous Torque Orc (although not all orcs are scaled the same), and testing each in TGE show for proper mounting and facing. The pack will come with the original meshes in ms3d and obj format. For those who are interested in the pack but do not use Torque, we are considering .X, .OGRE, and possibly Collada formats as well. A detailed PDF containing information on each object (such as node names, poly count, UV map etc.) is also planned.
Ideally, this pack will be distributed through a 3rd party and licensed to developers so that they may quickly add quality ready made 3d content to their games.
After the weapons pack is complete, I think I would like to dedicate some time to doing an Aztec motif interior content pack. "Interiors" refers to a special 3d format known as .MAP files used in the Torque Game Engine for large objects or building/structure interiors. They are ideal for this purpose because they render quickly and cast shadows and such. I won't bore the laymen with talk of portals and detailed lighting. The problem is that this file format is a little temperamental to work with and doesn't like things like concave surfaces or curves in general. I've developed a bit of skill with the format and would like to try my hand at making some modular, ready made levels in an Inca or Aztec style motif for use in games.
I'm also planning a software upgrade as soon as I can swing a spare $1000. At which time I have a couple of very short animation films? (for lack of a better descriptive), I would like to do.
Well that's news! I'll update on the weapons content pack and post some more pictures when I have something worthy of post!
Until then... Thanks for stopping by!
-D